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What makes Animation and Game Art at Worcester special?

Animation and Game Art are complimentary disciplines that combine creativity with cutting-edge technology and tools. On this exciting joint honours degree, you will have opportunities develop your artistic abilities and enhance your work as you develop your skills in design and practical areas.

The course takes a practical approach through the use of industry-standard equipment in dedicated studios. With the support of an award-winning teaching team and opportunities to gain real-world experience, you will graduate with a portfolio of work relevant to a range of creative professional fields.

Overview

Overview

Key features

  • Students have access to the Motion Performance Centre where they will experience directing motion capture shoots before processing data for use in animated film or game engines
  • Stop Motion Studios with Dragon Frame, camera and lighting rigs
  • Live Projects with Industry Briefs for animation and game development
  • Learn wide ranging practical skills including concept generation, character design and development, 3d modelling, CGI animation, digital 2d animation, digital sculpting and UI design
  • Tailor your course to your individual needs with a joint honours degree
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Entry requirements

Entry requirements

104
UCAS tariff points

Entry requirements

104 UCAS Tariff points

T Levels may be used to meet the entry tariff requirements for this course. Find out more about T levels as UCAS tariff points here.

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email admissions@worc.ac.uk for advice.

Further information about the UCAS Tariff can be obtained from http://www.ucas.com

Course content

Course content

Our courses are informed by research and current developments in the discipline and feedback from students, external examiners and employers. Modules do therefore change periodically in the interests of keeping the course relevant and reflecting best practice. The most up-to-date information will be available to you once you have accepted a place and registered for the course. If there are insufficient numbers of students interested in an optional module, this might not be offered, but we will advise you as soon as possible and help you choose an alternative. 

Year 1

Mandatory

  • Animation Practices
  • Concept Art Practices
  • Game Art: Design, Theory and Concepts
  • Game Construction I
  • Core Skills 3D: Character Creation

Year 2

Mandatory

  • Animation Production: Narrative Workflows

Optional

  • Animation Techniques and practices
  • Stop Motion
  • Visual Effect
  • Experimental Film Production
  • Advanced Character Creation
  • Game Art Environments
  • Production Design
  • Character Rigging and Motion Capture
  • UI Design
  • Game Development

Year 3

Mandatory

  • Animation Negotiated Production 2

Specific options will depend on whether students are major, joint honours or minor and the credits taken in subjects at Year 2.

Joint Hons will take Pre-Production Practice and up to 30 credits from Animation Options.

From Game Art, you will choose either Group Game Development Project or Game Art Individual Portfolio Project as a minimum, with further options.

Optional

  • Animation Negotiated Production 3
  • Pre-Production Practices (Dissertation equivalent module)
  • Animation Specialist Development
  • Professional Practice
  • Game Art Individual Portfolio Project (Dissertation equivalent module)
  • Group Game Development Project
  • Supplementary Skills for Game Artists
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Joint Honours

Discover our full range of joint degrees and read about how your degree will be structured.

Find out more about studying a joint honours course
Teaching and assessment

Teaching and assessment

For more information about teaching, learning and assessment on this course, please see the single honours course pages for Animation (joint honours) and Game Art BA (Hons).

Programme specification

For comprehensive details on the aims and intended learning outcomes of the course, and the means by which these are achieved through learning, teaching and assessment, please download the latest Animation programme specification and Game Art programme specification documents.

Careers

Careers

In addition to developing your capabilities as an animator or game artist, the course will enable you to develop a wide range of transferable skills, from research and critical thinking, to problem-solving, to communication and negotiation. You will find career opportunities not only in animation production or the games industry, but television motion graphics, compositing, visual effects and independent filmmaking.

Our graduates have gone on to be employed in major production and games studios worldwide, including Sony Pictures, Aardman, Cloth Cat Productions and Rockstar Games.

Game Development is an expanding sector in the creative industries and this offers good opportunities for graduates from the course. The West Midlands is identified as the region with the highest number of employees in the game industry in the UK, so the University is ideally placed for undergraduate work opportunities for Game Art students, as well as placements on graduation.

Our interdisciplinary approach gives flexibility and a wider view of the world, which is attractive to employers. This course also provides an ideal base from which to go on to postgraduate study.

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Careers and Employability

Our Graduates pursue exciting and diverse careers in a wide variety of employment sectors.

Find out how we can support you to achieve your potential
Costs

Fees and funding

Full-time tuition fees

UK and EU students

The standard fee for full-time home and EU undergraduate students enrolling on BA/BSc/LLB degrees and FdA/FdSc degrees in the 2024/25 academic year is £9,250 per year.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international students enrolling on BA/BSc/LLB degrees and FdA/FdSc degrees in the 2024/25 academic year is £16,200 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students enrolling on BA/BSc/LLB degrees and FdA/FdSc degrees in the academic year 2024/25 are £1,156 per 15-credit module, £1,542 per 20-credit module, £2,312 per 30-credit module, £3,083 per 40-credit module, £3,469 per 45-credit module and £4,625 per 60 credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying. The amounts vary between courses.

If your course offers a placement opportunity, you may need to pay for an Enhanced Disclosure & Barring Service (DBS) check.

Accommodation

Finding the right accommodation is paramount to your university experience. Our halls of residence are home to friendly student communities, making them great places to live and study.

We have over 1,000 rooms across our range of student halls. With rooms to suit every budget and need, from our 'Traditional Hall' at £131 per week to 'En-suite Premium' at £221 per week (2024/25 prices).

For full details visit our accommodation page.

How to apply

How to apply

Applying through UCAS

Animation and Game Art BA (Hons) - I680

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.

UCAS Code

I680

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Omid Ghanat-Abady

Course leader

Jacqui Edwards

Course leader