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What makes Animation and Game Art at Worcester special?

Our Game Art & Animation studio is fully equipped with high spec PCs featuring industry standard software such as Autodesk Maya, Motionbuilder, Toon Boom and Adobe Suite, as well as MAC facilities.

We have a dedicated Game Art and Animation technician who is part of a wider team from the Digital Arts Centre. Our technicians are friendly and always there to help students with equipment and software. You can also hire out professional film/sound equipment, graphics tablets, lightboxes and other kit, as well as booking sound and video studios, including a state-of-the-art Film studio with Green Screen for VFX. Excellent industry links include our panel of award winning talent from our region (Dice Productions, Yaminations, Second Home Studios and Exient), who provide support and real-world experience.

Close collaboration with the Computer Games Design & Development course gives you the chance to gain a valuable understanding of how games are engineered, as well as experiencing team work opportunities mirroring industry practice.



Key features

  • Students have access to the Motion Performance Centre where they will experience directing motion capture shoots before processing data for use in animated film or game engines.
  • Stop Motion Studios with Dragon Frame, camera and lighting rigs.
  • Live Projects with Industry Briefs for animation and game development.
  • Learn wide ranging practical skills including concept generation, character design and development, 3d modelling, CGI animation, digital 2d animation, digital sculpting and UI design.
  • Tailor your course to your individual needs with a joint honours degree. 
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Entry requirements

What qualifications will you need?

UCAS tariff points

Entry requirements

104 UCAS Tariff points

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email for advice.

Further information about the UCAS Tariff can be obtained from

Course content

What will you study?

Our courses are informed by research and current developments in the discipline and feedback from students, external examiners and employers. Modules do therefore change periodically in the interests of keeping the course relevant and reflecting best practice. The most up-to-date information will be available to you once you have accepted a place and registered for the course. If there are insufficient numbers of students interested in an optional module, this might not be offered, but we will advise you as soon as possible and help you choose an alternative. 

Year 1


  • Game Art: Design, Theory and Concepts
  • Game Construction I
  • Core Skills 3D: Character Creation
  • Animation Practices 
  • Concept Art Practices


Year 2


  • Game Art: Modelling, Rigging & Motion Capture 
  • Game Art Environments
  • Animation Production: Narrative Workflows


  • Production Design
  • Digital Sculpting
  • UI Design
  • Game Development
  • Animation Techniques and practices
  • Stop Motion
  • Experimental Animation
  • Visual Effects 


Year 3


  • Animation Negotiated Production 2

Specific options will depend on whether students are major, joint honours or minor and the credits taken in subjects at Year 2.

Joint Hons will take Pre-Production Practice and up to 30 credits from Animation Options.

From Game Art, you will choose either Group Game Development Project or Game Art Individual Portfolio Project as a minimum, with further options.


  • Pre-production practices
  • Game Art Individual Portfolio Project
  • Professional Practice I
  • Group Game Development Project
  • Animation Negotiated Production 3
  • Animation Professional Practice
  • Supplementary Skills for Game Artists

Joint Honours

Discover our full range of joint degrees and read about how your degree will be structured.

Find out more
Teaching and assessment

How will you be taught?

For more information about teaching, learning and assessment on this course, please see the single honours course pages for Animation and Game Art.

Programme specification

For comprehensive details on the aims and intended learning outcomes of the course, and the means by which these are achieved through learning, teaching and assessment, please download the latest programme specification documents for Animation BA (Hons) and Game Art BA (Hons).


Where could it take you?

In addition to developing your capabilities as an animator or game artist, the course will enable you to develop a wide range of transferable skills, from research and critical thinking, to problem-solving, to communication and negotiation. You will find career opportunities not only in animation production or the games industry, but television motion graphics, compositing, visual effects and independent filmmaking.

Our graduates have gone on to be employed in major production and games studios worldwide, including Sony Pictures, Aardman, Cloth Cat Productions and Rockstar Games.

Game Development is an expanding sector in the creative industries and this offers good opportunities for graduates from the course. The West Midlands is identified as the region with the highest number of employees in the game industry in the UK, so the University is ideally placed for undergraduate work opportunities for Game Art students, as well as placements on graduation.

Our interdisciplinary approach gives flexibility and a wider view of the world, which is attractive to employers. This course also provides an ideal base from which to go on to postgraduate study.

Two students are walkng next to each other and smiling

Careers and Employability

Our Graduates pursue exciting and diverse careers in a wide variety of employment sectors.

Find out how we can support you to achieve your potential.

How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in the academic year 2021/22 is £9,250 per year.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international students registering in the academic year 2021/22 is £13,100 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in the academic year 2021/22 are £1,156 per 15-credit module, £1,542 per 20 credit module, £2,313 per 30-credit module, £3,083 per 40-credit module, £3,469 per 45-credit module and £4,625 per 60 credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying. The amounts vary between courses.

If your course offers a placement opportunity, you may need to pay for a Disclosure & Barring Service (DBS) check.


Finding the right accommodation is paramount to your university experience. Our halls of residence are home to friendly student communities, making them great places to live and study.

We have over 1,000 rooms across our range of student halls. With rooms to suit every budget and need, from our 'Traditional Hall' at £108 per week to 'En-suite Extra' at £184 per week (2021/22 prices).

For full details visit our accommodation page.

How to apply

How do you apply?

Applying through UCAS

Animation and Game Art BA (Hons) - I680

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.



Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Omid Ghanat-Abady

Course leader

Jacqui Edwards

Course leader