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What makes Game Art at Worcester special?

Our Game Art course mixes high level creativity with cutting edge technology and supports you to find your passion within a broad-ranging subject. Our approach is based on authentic experience with strong industry links, giving you the opportunity to tackle live briefs, collaborative practice, and master industry standard software. You will graduate with the skills needed to pursue careers as character artists, environment artists, concept artists, and technical artists, among many other possibilities.

Our dedicated games studio hosts our teaching sessions and also allows you to come and work independently when it suits you, creating a vibrant, creative space for you to learn and enjoy being part of a community. The course is equipped with the latest industry-standard software and high-spec dual screen PCs, as well as Wacom Cintiq graphics tablets and VR Kit.

You will be supported by our award-winning teaching team to discover your specialism and take part in internationally recognised competitions such as The Rookies, graduating with a professional portfolio ready to take that next step into the industry.

Overview

Overview

Key features

  • 100% overall student satisfaction in the National Student Survey 2019
  • Exclusive Game Art Studio equipped with dual-screen high spec gaming PCs featuring industry standard software such as Substance, Zbrush, Marvellous Designer, Marmoset Toolbag, Maya, Motionbuilder and Unity and Unreal Engines, as well as Wacom Cintiq graphics tablets.
  • From concept art to 3d character or environmental asset creation, you will be supported to find your own passion and path in a fast-moving and cutting-edge discipline.
  • Strong industry links throughout the UK including a lively programme of guest lectures and mentors from renowned game development studios for events such as our Game Jams, as well as our award winning teaching team who are all practising or industry experienced game artists.
  • Diverse future career possibilities, including AAA studios, mobile and web game development, indie gaming, pre-visualisation and VR/AR production, as proven by our growing list of alumni.
  • UKIE Student Membership gives our students access to industry professionals through dedicated conferences, events and Games Careers Week, supported by Grads in Games.
  • Showcase your talent with our final year Degree Show, housed at The Art House. A prestigious private view opens the exhibition, your chance to share your work with top industry professionals
  • Be part of a community, through our authentic game development studio and our online discord server that connects students and alumni supporting personal and professional development throughout the course and after graduation.

Register your interest

Enter your details below and we will keep you up to date with useful information about studying at the University of Worcester.


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Top 20 for student experience

We're in the top 20 for student experience in the Sunday Times Good University Guide 2022.

Entry requirements

What qualifications will you need?

104
UCAS tariff points

Entry requirements

104 UCAS Tariff points (for example, BCC at A Level)

Applicants are invited to provide an online portfolio for consideration alongside their application form which helps us to assess your application and, in some circumstances, allows us to make a reduced offer.

 

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email admissions@worc.ac.uk for advice.

Further information about the UCAS Tariff can be obtained from http://www.ucas.com

If you are an international student who does not have the relevant entry requirements for direct entry onto this course, our pathway courses at University of Worcester International College could be the right option for you and enable you to still graduate with this degree. To find out more visit the Art and Design & Creative Media pathway page.

Student work and facilities

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Course content

What will you study?

Our courses are informed by research and current developments in the discipline and feedback from students, external examiners and employers. Modules do therefore change periodically in the interests of keeping the course relevant and reflecting best practice. The most up-to-date information will be available to you once you have accepted a place and registered for the course. If there are insufficient numbers of students interested in an optional module, this might not be offered, but we will advise you as soon as possible and help you choose an alternative. 

Year 1

Mandatory

  • Game Art: Design, Theory and Concepts
  • Game Construction I
  • Core Skills 2D: Drawing & Digital Art
  • Core Skills 3D: Character Creation

 

Optional

 

Year 2

Mandatory

  • Game Art: Modelling, Rigging & Motion Capture
  • Game Art Environments

Optional

Year 3

Mandatory

  • Pre-Production Practices
  • Game Art Individual Portfolio Project
  • Professional Practice I

Optional

  • Group Game Development Project
  • Supplementary Skills for Game Artists

Student showcase

joint-degrees-course-promo

Study Game Art as part of a joint honours degree

As well as a single honours degree, Game Art is also available as joint honours combinations, allowing you to combine it with another subject to match your interests and career aspirations:

Animation and Game Art BA (Hons)

Teaching and assessment

How will you be taught?

The University places emphasis on enabling students to develop the independent learning capabilities that will equip you for lifelong learning and future employment, as well as academic achievement. 

A mixture of independent study, teaching, and academic support through the personal academic tutoring system enables you to reflect on progress and build up a profile of skills, achievements, and experiences that will enable you to flourish and be successful.

Teaching

Game Art is primarily a practical subject with most sessions delivered in our dedicated Game Art Studio.

You are taught through a combination of interactive workshops and lectures, tutorials and group-based tasks, to become a highly creative thinker in the exciting, fast-moving game development industry. Interactive lectures take a variety of formats and are intended to enable the application of learning through discussion and small group activities as well as technical instruction. Seminars enable the discussion and development of understanding of topics covered in lectures with a more conceptual or theoretical basis, and practical sessions in computer labs or dedicated art spaces are focused on developing subject specific craft skills.

In addition, meetings with personal academic tutors are scheduled on at least 4 occasions in the first year and three occasions in each of the other years of a course.

You have an opportunity to work on live briefs and connect with game developers through our industry mentors who support a variety of events throughout the course.

You use industry-standard development software and have access to computer facilities throughout the course, supported by a team of knowledgeable technicians in both our dedicated studio and The Art House.

Contact time

In a typical week, you will have around 12 contact hours of teaching.  The precise contact hours will depend on the optional modules selected and in the final year you will normally have slightly less contact time in order to do more independent study in your chosen specialism.

Contact time will be structured around:

4-6 hours of interactive lecture and group discussion

8-10 hours of supervised practical, skill-based workshop

1-2 hours of tutorials either individually or in groups

1-2 hours large group lecture  

This list is indicative of how contact time is spent each week, however, learning and teaching activities will vary according to year group and optional modules.

Independent self-study

In addition to the contact time, you are expected to undertake around 24 hours of personal self-study per week. For example, each module will give you around 3 hours of contact time and you will be expected to carry out a further 6 - 7 hours of independent study related to that module. With four modules of study per semester, this equates to a 40 hour working week which emulates professional working practice.

Independent learning is supported by a range of excellent learning facilities, including the Hive and library resources, the virtual learning environment, and extensive electronic learning resources including video tutorial database LinkedIn Learning, as well as bespoke video resources created by academic tutors.

Assessment

The course provides opportunities to test understanding and learning informally through the completion of practice or ‘formative’ assignments. Each module has one or more formal or ‘summative’ assessments which are graded and count towards the overall module grade.  

Assessment methods include a range of coursework assessments such as digital portfolios, digital artefacts, essays, reports, presentations and a final year independent project.

The precise assessment requirements for an individual student in an academic year will vary according to the mandatory and optional modules taken, but a typical formal summative assessment pattern for each year of the course would include:

Year 1: 

7 – 8 short essays or reports or other written work (e.g. reflective blog) 
8 - 10 artefacts or portfolios demonstrating practical project work 
1 - 2 individual or group presentations

Year 2:   

7 - 8 essays or reports or other written work   
8 - 10 artefacts or portfolios demonstrating practical project work    
2 - 3 individual or group presentations

Year 3: 

4 – 5 artefacts (working game and/or collection of assets) 
2 - 4 portfolios demonstrating practical project work 
Major independent study project of approx. 8000 words or equivalent practical project.     
3 - 4 essays/reports     
1 - 2 individual or group presentations

Please note that modules within the Creative Arts often have more than one assessment item, which may be presented as part of one collective portfolio. For example, an assessment for a 15-credit module could ask for a portfolio in response to a Brief, which would include a practical project with a finished artefact such as digital models, as well as demonstrable research and a written report that reflects on the practical work.

Feedback

You will receive feedback on practice assessments and on formal assessments undertaken by coursework. Feedback is intended to support learning and you are encouraged to discuss it with personal academic tutors and module tutors as appropriate.

We aim to provide you with feedback on formal course work assessments within 20 working days of hand-in.

Programme specification

For comprehensive details on the aims and intended learning outcomes of the course, and the means by which these are achieved through learning, teaching and assessment, please download the latest programme specification document.

Trips, events and visiting speakers

Meet the team

Here are a few of the current members of the department who you may meet when you study this course. Visit the Schools of the Arts 'Meet our Experts' page for the full list of department staff.

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Jacqui Edwards

Prior to beginning her teaching practice at the University of Worcester, Jacqui enjoyed over a decade working as a character animator for the games industry.

Her work within game development encompassed a wide variety of genres and platforms, from AAA titles with big name franchises to casual games for indie developers. Expertise in character animation was developed through this practice in both keyframe and motion capture.

chris-pearce

Chris Pearce

Chris Pearce teaches several modules on the BA Hons Game Art programme, with skills covering many aspects of the game art pipeline.

After graduating from Coventry University with a BA Hons in Illustration and Animation, Chris worked alongside the local council for six years providing artwork for interactive and educational games, specifically for students with learning difficulties. In 2011, he returned to study specialising in 3D Game Art Production at Escape Studios, developing his main area of practice in props and environments, before returning to work in education full time. 

 

Education has always been a major factor in Chris’s life. “Being dyslexic, I can relate to the difficulties students face during such crucial times. My own experiences led me to pursue my career in teaching which has taken me from teaching English in South Korea to working in both further and higher education in the UK, supporting students who share my passion for creativity and games”.

Careers

Where could it take you?

Game Art offers good graduate prospects for working within the games industry or related areas.  

This includes:

  • 3D Character Art
  • Environmental Art
  • Concept Art
  • Technical Art
  • UI/UX design
  • Level Design
  • VFX
  • Animation

Game Development is an expanding sector in the creative industries, contributing over £7bn to the UK economy in 2020. The West Midlands is a region with a high number of employees in the game industry in the UK. The University is therefore ideally placed for work placement opportunities for Game Art students and graduates.

Our collaborative and authentic approach gives flexibility and a wider view of the world, which is attractive to employers. As well as boosting your employability, this course provides an ideal base from which to go on to postgraduate study.

Two students are walkng next to each other and smiling

Careers and Employability

Our Graduates pursue exciting and diverse careers in a wide variety of employment sectors.

Find out how we can support you to achieve your potential.
Costs

How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in the academic year 2021/22 is £9,250 per year.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international students registering in the academic year 2021/22 is £13,100 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in the academic year 2021/22 are £1,156 per 15-credit module, £1,542 per 20 credit module, £2,313 per 30-credit module, £3,083 per 40-credit module, £3,469 per 45-credit module and £4,625 per 60 credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying. The amounts vary between courses.

If your course offers a placement opportunity, you may need to pay for a Disclosure & Barring Service (DBS) check.

Accommodation

Finding the right accommodation is paramount to your university experience. Our halls of residence are home to friendly student communities, making them great places to live and study.

We have over 1,000 rooms across our range of student halls. With rooms to suit every budget and need, from our 'Traditional Hall' at £108 per week to 'En-suite Extra' at £184 per week (2021/22 prices).

For full details visit our accommodation page.

How to apply

How do you apply?

Part-time applications

If you would like to apply to study this course part time, please complete our online application form.

Applying through UCAS

Single Honours:
Game Art BA (Hons) - I758

Joint Honours:
Please visit the individual joint honours course pages for UCAS links:
Animation and Game Art BA (Hons)I680

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.

UCAS Code

I758

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Social Media

Instagram: @UoWGameArt 
Facebook: WorcesterGameArt
Twitter: @WorcsGameArt

Jacqui Edwards

Course leader