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Game Art

BA (Hons)

Join a practical course where creativity meets technology. You'll have opportunities to work on live briefs, enter global competitions, and start building a portfolio that reflects your artistic style and career path.

UCAS Code: I758

Single Honours

Subject to approval

Apply now
Girl working on artwork on a computer

Whether you're interested in character creation, immersive environments, or concept art, you will become a visual storyteller, getting the opportunity to experiment and find your artistic voice. Studio practice, industry tools, and creative challenges will shape your skills for a wide range of careers in the games industry and beyond.

100%

of students said the course has developed the knowledge and skills they think they will need for the future

National Student Survey 2025
100%

of students were positive about the support provided by teaching staff

National Student Survey 2025

University of the Year finalist

Recognised for our graduate success, we’re shortlisted for University of the Year in the Times Higher Education Awards 2025.


Overview

Game Art at Worcester blends creativity with cutting-edge technology, supporting you to discover your passion within a fast-evolving discipline. You’ll explore the artistic side of game development, from concept art and character design to immersive environments and interactive storytelling.

Most of your learning will take place in our dedicated Game Art Studio, a vibrant and collaborative space equipped with high-spec dual-screen PCs, Wacom Cintiq graphics tablets, and industry-standard software including Substance, ZBrush, Maya, Unity, Unreal Engine, and more. You’ll also have access to VR kits and our motion capture studio, allowing you to experiment with emerging technologies and push the boundaries of your creativity.”

From your first week, you’ll be part of a supportive creative community, both in person and online via our dedicated Discord server and UKIE membership. You’ll collaborate with fellow students on live briefs, take part in Game Jams and receive mentorship from professionals working in renowned UK game studios. Our strong industry links mean you’ll benefit from guest lectures, networking events, and the opportunity to showcase your final project to professionals at our Arts Degree Show.

Throughout the course, you’ll be encouraged to enter challenges and contests via internationally recognised platforms such as The Rookies, helping you begin building a professional portfolio that reflects your unique style and specialism. Whether your interest lies in character art, environment art, concept art, or technical art, you’ll graduate with the skills and confidence to pursue a wide range of careers in AAA studios, indie game development, mobile gaming or transferring your skills to the growing number of industries utilising gaming technologies.


Student showcase


Course content

Each year you will study a mix of modules. Our diverse curriculum, taught by active game artists or practitioners with a professional track record in the industry, will allow you to explore many different art disciplines so you can discover your specialism.

We regularly review our courses to reflect the latest research and developments in the subject area, as well as feedback from students, employers and the wider sector. As a result, modules may change to ensure the course remains current and relevant.

The modules for this course are currently being reviewed and updated for 2026 entry. Full details will be available on this page soon.

Mandatory modules
Optional modules


Careers

Our Game Art course has been created with your employability in mind, equipping you with the creative, technical, and professional skills needed to succeed in a wide range of careers within the games industry and beyond. You’ll graduate with examples of work, experience of industry-standard software and the confidence to thrive in your future career.

A degree in Game Art could be your first step toward a career as a:

  • 3D Character Artist
  • Environment Artist
  • Concept Artist
  • Technical Artist
  • UI/UX Designer
  • Level Designer
  • VFX Artist
  • Animator

The UK games industry was worth £7.63 billion in 2024 and employs more people directly in video game development than any other country in Europe (source: UKIE, 2025). The West Midlands is one of the UK’s leading regions for game development employment, placing the Worcester in an ideal location for work opportunities for students and graduates.


Case studies

Read about a few of our student success stories.

University of Worcester logo on a light blue background

Conor Reilly

I got my job as a Junior 3D Artist at Just Add Water a year and a half after graduating. I signed up for a recruitment agency,  and while it felt slow at first, a year later, I received an email mentioning that a company was hiring. I applied, got an interview, did an art test, and then managed to secure a position a short while later. I've been there for three years and love it. I work from home and I am usually tasked to create 3D models from start to finish and optimise existing models.

University of Worcester logo on a light blue background

Christian Amendola

Game Art graduate, Christian Amendola, is now fulfilling his career ambitions, working as a 3D artist at a mobile games company.

Months after graduating, Christian managed to secure a job at Neon Play as a Junior 3D Artist. “The opportunity popped up when I spoke with a recruitment agent who mentioned the company and I managed to email them at the right time as they were looking for a Junior 3D Artist,” he said. Now Christian has progressed to 3D Artist.

Full story here

University of Worcester logo on a light blue background

Conor Reilly

I got my job as a Junior 3D Artist at Just Add Water a year and a half after graduating. I signed up for a recruitment agency,  and while it felt slow at first, a year later, I received an email mentioning that a company was hiring. I applied, got an interview, did an art test, and then managed to secure a position a short while later. I've been there for three years and love it. I work from home and I am usually tasked to create 3D models from start to finish and optimise existing models.

University of Worcester logo on a light blue background

Christian Amendola

Game Art graduate, Christian Amendola, is now fulfilling his career ambitions, working as a 3D artist at a mobile games company.

Months after graduating, Christian managed to secure a job at Neon Play as a Junior 3D Artist. “The opportunity popped up when I spoke with a recruitment agent who mentioned the company and I managed to email them at the right time as they were looking for a Junior 3D Artist,” he said. Now Christian has progressed to 3D Artist.

Full story here


Course highlights

A student creating game art
Student using specialist game art technology
Two students studying books about game art
Real-world experience

Engage with the games industry through guest lectures, live briefs, Game Jams, and international competitions like The Rookies, building your portfolio and professional network from day one.


Teaching and assessment

Teaching is a mix of interactive workshops and lectures, tutorials and group-based tasks. Our modules give you the opportunity to become a highly creative thinker in the exciting, fast-moving game development industry.

Teaching and assessment contents

Game Art is primarily a practical subject with most sessions delivered in our dedicated Game Art Studio.

You are taught through a combination of interactive workshops and lectures, tutorials and group-based tasks, to become a highly creative thinker in the exciting, fast-moving game development industry. Our taught sessions take a variety of formats and are intended to enable the application of learning through discussion and small group activities as well as technical instruction, inclusive for all learners.

Weekly classes are usually a mixture of lecture, discussion and guided workshop tasks which allow students to develop their skills with tutor feedback and peer support. The majority of these take place in our dedicated Game Art studio.

In addition, meetings with personal academic tutors are scheduled on at least 4 occasions in the first year and three occasions in each of the other years of a course.

You have an opportunity to work on live briefs and connect with game studios through our industry mentors who support a variety of events throughout the course.

You will use games industry-standard software and have access to dual-screen computer facilities throughout the course, supported by a team of knowledgeable technicians in both our studio and The Art House.

Meet the team

Here are a few of our award-winning Game Art lecturers who you may meet when you study this course.

University of Worcester logo on a light blue background

Zara Sharma

Zara runs Dusty Tusk Studio, alongside her work at the University of Worcester. She develops indie games as well as providing contracted work for clients. Her generalist art role covers a wide range of game art items like 3D prop modelling, low-poly characters, 2D concept designs and engine shaders, which helps during her role as a lecturer. Founding and running a business has taught Zara many lessons, she’s happy to share tips and strategies with students that wish to pursue careers as indie game developers.

University of Worcester logo on a light blue background

Jacqui Edwards

Jacqui's work within game development encompassed a wide variety of genres and platforms, from AAA titles with big name franchises to casual games for indie developers. Expertise in character animation was developed through this practice in both keyframe and motion capture.

Jacqui's research interests include female representation in games, and she is a Women in Games Ambassador.

University of Worcester logo on a light blue background

Owen Simons

Owen Simons is a Lead 3D artist and animation director with over 20 years industry experience. He has contributed to a diverse range of projects including computer games, animated TV series, adverts and educational videos. For 10 years he worked as CG Lead for Sun and Moon Studios, a prominent animation and games production company based in Bristol. He was responsible for overseeing all of the studios CG output and managed teams of artists in the creation of numerous game and animation projects.

University of Worcester logo on a light blue background

Zara Sharma

Zara runs Dusty Tusk Studio, alongside her work at the University of Worcester. She develops indie games as well as providing contracted work for clients. Her generalist art role covers a wide range of game art items like 3D prop modelling, low-poly characters, 2D concept designs and engine shaders, which helps during her role as a lecturer. Founding and running a business has taught Zara many lessons, she’s happy to share tips and strategies with students that wish to pursue careers as indie game developers.

University of Worcester logo on a light blue background

Jacqui Edwards

Jacqui's work within game development encompassed a wide variety of genres and platforms, from AAA titles with big name franchises to casual games for indie developers. Expertise in character animation was developed through this practice in both keyframe and motion capture.

Jacqui's research interests include female representation in games, and she is a Women in Games Ambassador.


Entry requirements

UCAS tariff points required: 104

Typical Offer
QualificationGrade
A-levelBCC
BTEC National Extended DiplomaDMM
T-levelMerit

We do accept Access to HE Diplomas and other qualifications which may not exactly match the combinations above. Work out your estimated points with the UCAS tariff calculator.

You are invited to provide an online portfolio for consideration alongside their application form which helps us to assess your application and, in some circumstances, allows us to make a reduced offer.

Any questions?

If you have any questions about entry requirements, please call our Admissions Office on 01905 855111 or email admissions@worc.ac.uk.


Fees

Fees contents

UK and EU students

In 2026/27 the standard fee for full-time home and EU undergraduate students on BA/BSc/LLB degrees and FdA/FdSc degrees is £9,535 per year (subject to changes in the government tuition fee cap).

Tuition fees are reviewed annually and may increase each year for both new and continuing students.

For more details on course fees, please visit our course fees page.

International students

In 2026/27 the standard tuition fee for full-time international students enrolling on BA/BSc/LLB degrees and FdA/FdSc degrees is £17,200 per year.

Tuition fees are reviewed annually and may increase each year for both new and continuing students.

For more details on course fees, please visit our course fees page.


Trips, events and visiting speakers

Game Art visiting speakers
Student working with Game Art visiting speaker
Panel of Game Art visiting speakers
Panel of Game Art visiting speakers
Game Art visiting speaker - Presentation read "Video games are good for you"
Students working with Game Art visiting speakers
Game Art visiting speakers
Student working with Game Art visiting speaker
Panel of Game Art visiting speakers
Panel of Game Art visiting speakers

How to apply

How to apply contents

Applying through UCAS

UCAS is the central organisation through which applications are processed for full-time undergraduate courses in the UK.

Read our how to apply pages for more information on the application process, or if you’d like to apply for part-time study.

Game Art BA (Hons) - I680

Apply now

Contact

If you have any questions, please get in touch. We're here to help you every step of the way.

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Admissions Office

Admissions Office

01905 855111

More to explore

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The City of Worcester

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Accommodation

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