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What makes Computer Games Design and Development at Worcester special?

The landscape of the games industry is changing, with an increasing focus on the gamer experience fuelling a boom in the indie games market. In today's industry, small teams of developers can achieve great success with unique gaming experiences that capture the imagination. Our course emphasises a player-centred approach to game design, equipping you with a range of practical skills and insights to become a designer of innovative and exciting gaming experiences.

The course is industry-focused and is designed and delivered by computer games experts and professional game developers, with significant experience in iconic organisations including the BBC. You'll hone the technical skills required to develop gaming experiences into playable and potentially commercial products. You will work in such areas as graphics rendering, game engine development and digital storytelling.

Overview

Overview

Key features

  • Our games design degree is mapped against the national occupational standards for Games and Interactive Media and the International Game Developer Association's curriculum framework.
  • 24/7 access to excellent IT facilities, including dedicated PC and Mac labs featuring industry-standard software.
  • Taught by computer games design experts and professional game developers, with significant experience in iconic organisations including the BBC.
  • Option to take a 1-year paid placement, engage in client-based consultancy projects, develop software for clients through the Business School's Media Lab, or 'earn as you learn'  by setting up as a freelancer.
  • Option to start your own computer games development business through the Business School's Incubator.
THE Awards 2019 - Shortlisted - University of the Year

Shortlisted for University of the Year

The University of Worcester was shortlisted in six categories of the prestigious Times Higher Education Awards 2019, including University of the Year.

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"I was able to learn skills which I never thought possible as well as pick up the drive to work harder. Whilst at University I made friendships that I believe will last a lifetime. It was an experience unlike any other and better than I had ever hoped."

Olivia Connolly, Computer Games Design and Development BSc graduate.

Entry requirements

What qualifications will you need?

96
UCAS tariff points

Entry requirements

96 UCAS Tariff points and Grade C/4 in GCSE English and Mathematics

Applicants with no formal qualifications may be considered for Mature Student Entry Routes

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email admissions@worc.ac.uk for advice.

Further information about the UCAS Tariff can be obtained from http://www.ucas.com

If you are an international student who does not have the relevant entry requirements for direct entry onto this course, our pathway courses at University of Worcester International College could be the right option for you and enable you to still graduate with this degree. To find out more visit the Accountancy, Business & Marketing pathway page.

The University of Worcester taught me so much more than just the needed technical skills. The lecturers go the extra mile and provide some fantastic opportunities. The course content is up to date and challenging.

Paul Dale, Graduated 2013 and now working as a software developer and games tester

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Course content

What will you study?

Our courses are informed by research and current developments in the discipline and feedback from students, external examiners and employers. Modules do therefore change periodically in the interests of keeping the course relevant and reflecting best practice. The most up-to-date information will be available to you once you have accepted a place and registered for the course. If there are insufficient numbers of students interested in an optional module, this might not be offered, but we will advise you as soon as possible and help you choose an alternative. 

Year 1

Mandatory

  • Foundations of Computing
  • Introduction to OO Programming
  • Introduction to Game Design and Development
  • IT Systems Fundamentals OR Language Module
  • Creative Computing OR Language Module

Year 2

Mandatory

  • Systems Analysis and Design
  • OO Design and Development
  • Games Design and Engineering

Optional

  • Distributed Systems
  • Data Mining
  • Robotics
  • Advanced Creative Computing
  • Mobile Application Development
  • Interaction Design
  • Language modules

Year 3

Mandatory

  • Computing Project
  • Applied Software Engineering
  • Advanced Game Design and Engineering

Optional

  • Drones: Technology, Legislation and Safety
  • Machine Learning
  • Internet of Things
  • Managing Cyber Risks
  • Cyber Security
  • Practical Database Applications
Teaching and assessment

How will you be taught?

The University places emphasis on enabling you to develop the independent learning capabilities that will equip you for lifelong learning and future employment, as well as academic achievement. A mixture of independent study, teaching, academic support through integrated coaching and the personal academic tutoring system enables you to reflect on progress and build up a profile of skills, achievements and experiences that will enable you to flourish and be successful.

Accreditation

All Worcester Business School courses and modules have been mapped to take advantage of curriculum recommendations and aims developed by three professional bodies (BCS (British Computing Society), IEEE (Institute of Electrical and Electronics Engineers) and ACM (Association of Computing Machinery)).

Teaching

You are taught through a combination of interactive lectures, seminars and individual/small group project work with a strong emphasis on real-world scenarios and practical applications. Most of the computing seminars take place in state-of-the-art PC labs using a variety of software specific to each module. The course integrates theory and practice in several areas of web development and e-business in order to obtain an appreciation of a range of applications and their impact on users.

In addition, meetings with personal academic tutors will take place several times a semester during your time at university.

You have an opportunity to undertake a year-long placement with local or national firms in the third year of the course, supervised by a work-based mentor and a University tutor.

You can also choose to study abroad in semester 2 of year 2 at one of our exchange partner universities in Australia, New Zealand, the United States, Canada and Europe.

Contact time

In a typical week you will have at least 12 hours of timetabled teaching in lectures, seminars and small-group work. In addition to this, you will spend your time sharing your ideas with your fellow students, taking part in extra-curricular learning activities, engaging with external employers and on independent self-study.

Independent self-study

In addition to the contact time, you are expected to undertake around 23 hours of personal self-study per week. Typically, this will involve meeting with individual tutors to discuss progress and feedback, completing online activities, reading journal articles and books, working on individual and group projects, undertaking research in the library and online, preparing coursework assignments and presentations, and preparing for examinations.

Independent learning is supported by a range of excellent learning facilities, including the Hive and library resources, the virtual learning environment, and extensive electronic learning resources as well as our network of employers and entrepreneurs.

Teaching staff

You will be taught by a teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics, professional practitioners with industry experience and business leaders and employers.

Teaching is informed by the research and consultancy work carried out by staff and you can learn more about the staff by visiting our staff profiles.

Assessment

The precise assessment requirements in an academic year will vary according to the mandatory and optional modules taken by you, but we recognise that you like to know in advance how you will be assessed. With this in mind our assessment and feedback strategy has been designed so that:

  • all modules have both formative and summative assessment elements. Formative assessment allows tutors and you as students to recognise strengths and weaknesses in learning and to address those issues immediately. Summative assessments are graded and count towards the overall module grade by evaluating your learning in a module or a component of a module and comparing it with a standard or benchmark;
  • typically 15 credit/ one semester modules will have one assessment item; 30 credit/ two semester modules will have 2-3 assessments;
  • across each individual year and cumulatively across all three years, the concept of continuous assessment and/or building up expertise in different assessment types applies. This means a variety of assessments (such as reports, portfolios, presentations, essays and a final year research or consultancy project) will be encountered by you to suit different learning styles;
  • there may be some specialisation by subject: e.g. applied artefacts are more common in games and programming modules because of the specific nature of the content, while security modules may involve a combination of reports and presentations;
  • supervisors for your games design & development project in your final year will provide individual assistance and help in choosing a specific project (applied or research-based) that fits your career and academic interests;
  • we develop your employability skills by means of, for example, report writing, presentations, and the development of self-awareness and critical reflection in the tasks set.

Feedback

You will receive feedback on practice assessments and on formal coursework assessments. Feedback on examination performance is available upon request from the module leader.

Feedback is intended to support learning by indicating how you can improve in future assignments and you are encouraged to discuss it with personal academic tutors and module tutors to help support your development. We always place you the student at the centre of the learning experience: for example, your written feedback will provide evidence of how you are enhancing your essential academic and employability skills.

Feedback on formal course work assessments is normally provided within 20 working days of hand-in.

Programme specification

For comprehensive details on the aims and intended learning outcomes of the course, and the means by which these are achieved through learning, teaching and assessment, please download the latest programme specification document.

Careers

Where could it take you?

Employability

We recognise that optimising your future employment and earning potential are a key factor in selecting your degree. On our games design degree, you'll benefit from:

  • the option of a paid placement year which significantly increases your chance of getting a job when you graduate, possibly even with your placement company (except Information Technology for Education BSc (Hons)). We also advertise short-term vacancies on our VLE
  • the option to spend a year abroad at one of our exchange universities in the USA, Canada, Europe, Australia or New Zealand to help you develop the intercultural skills that are so highly sought after by today's employers
  • targeting selected Employability Standards in every module. These are designed by Worcester Business School in consultation with employers so you will always be able to see the employability relevance of what you are studying
  • automatic access to our electronic CV Compiler Tool to create a live and evidence-based CV
  • a course accredited by, recognised by or mapped to professional qualifications and/or associations as appropriate
  • access to our broad network of business managers and employers (including our own Business School Advisory Board) who work closely with us to design courses, offer scholarships and prizes, host student visits, support student competitions, provide work-related projects and contribute to teaching activities
  • employment preparation workshops which include CV preparation, mock interviews/assessment centres and meetings with employers
  • course content written and taught by business professionals and practitioners who are fully aware of what today's employers are looking for
  • work-based learning modules where you can learn via a live work-based project
  • adopting a real-world, applied approach to learning, teaching and assessment so that what you learn is relevant and useful to your future employer(s)
  • access to a host of CV-enhancing co-curriculum activities such as our start-up café, international study weeks, case study/business plan competitions, vacation research projects, mentoring activities, etc
  • our 'earn as you learn' part-time work opportunities which will significantly boost your employability after graduation

Further information about employability and placements for computer games design is available.

Gino Cubeddu

Gino Cubeddu

Gino was delighted to obtain a full-year work-placement offer from IBM.

Prior to coming to Worcester, Gino completed a BTEC in Information Technology. Since studying for his BSc (Hons) degree at the University of Worcester, Gino’s academic achievements have been top-notch, becoming one of the University Academic Award winners for Computing in October 2016.  According to his lecturer in web design and development “Gino’s development of the CSS and HTML has gone beyond the limits of the tasks taught; he has been able to offer a much-extended interpretation”.

Gino’s high scores and excellent interview really impressed IBM, where he will be trained to use Python - a high-tech language that will be new to Gino and add to his skillset and future employability.

Gino came to university with no knowledge of object-oriented programming knowledge or concepts. He feels the excellent teaching and experiences in multiple modules has helped him go above his expectations in achieving a prestigious Computing placement.

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Graduate Job

“The wide range of modules has allowed me to explore different areas of IT and expand my employability skills. I have used what I have learnt to progress in my career and I am now working at an amazing games company in London. The teachings and support from my lecturers has provided the inspiration I need to work hard, dream big and achieve my goals at the University and after graduation.”  Stephanie Parr. 

Graduate Job

"The University of Worcester taught me so much more than just the needed technical skills. The lecturers go the extra mile and provide some fantastic opportunities. The course content is up to date and challenging.”  Paul Dale, now working as a software developer and games tester.

Employer's view

Steve Borwell-Fox, of Borwell Secure Software Experts, talking about how he uses the Student Showcase event for talent spotting and even made a job offer to a student as a result.
Costs

How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in the academic year 2020/21 is £9,250 per year.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international (non-EU) students registering in the academic year 2020/21 is £12,700 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in the academic year 2020/21 are £1,156 per 15-credit module, £1,542 per 20 credit module, £2,313 per 30-credit module, £3,083 per 40-credit module, £3,469 per 45-credit module and £4,625 per 60 credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying. The amounts vary between courses.

If your course offers a placement opportunity, you may need to pay for a Disclosure & Barring Service (DBS) check.

Accommodation

Finding the right accommodation is paramount to your university experience, and our welcoming student communities are great places to live and study.

We have over 1,000 rooms across our halls of residence. With rooms to suit every budget and need, from our 'Traditional Hall' at £105 per week to 'En-suite Extra' at £169 per week (2020/21 prices).

For full details visit our accommodation page.

How to apply

How do you apply?

Applying through UCAS

Computer Game Design & Development BSc (Hons) - G451
Computer Game Design & Development (Placement Year) 4 Yr - I620

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.

UCAS Code

G451 or I620

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Viv Bell

Admissions tutor

Dr Joy Garfield

Course Leader