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Liz Coulter-Smith

Senior Lecturer in Web Design and Development

Worcester Business School

Contact Details

email: e.coulter-smith@worc.ac.uk

tel: 01905 855462

Liz has held numerous lecturing posts in Australia and the UK in Visual Arts, Media & Communications, and Computing. She currently leads the Web pathway in Computing, and is the Digital Lead for the Worcester Business School’s student led software house, the Media Lab. Liz has published widely, given many conference papers, exhibited internationally and won numerous grants and artist residencies. She is currently working on a PhD and her research interests include Neuroaesthetics, User Experience and User Interface Design, and the role of Creativity in Entrepreneurship.

Teaching & Research

Teaching & Research

Specialist Teaching areas:

Web Design, Web Development, UX, Interaction Design, Mobile Technologies

 

Specialist Research areas:

Web Design, Mobile Technologies, Locative media, Interaction Design, UX, Neuroaesthetics

Professional Bodies

Professional Bodies

Fellow of the Higher Education Academy

College Art Association (CAA) Professional Member

Association of Computing Machinery (ACM) Professional Member

Association for Learning Technologies - Professional Member

Publications

Publications

HEEG Annual Conference - The Entrepreneurial University: Where Are We Now? Kington University. 14 Contribution: The Media Innovation Lab: Fostering Web Entrepreneurship through Sustainability and Social Enterprise (Workshop)

HEA STEM (Computing): Developing Student-Run Software Houses Presentation about the WBS Media Lab. London Metropolitan University. 14

Digital Visual Culture: Theory and Practice. Mapping Outside the Frame: Interactive and Locative Art Environments. Essay in Book. Intellect: London. 09

Digital Art History: Computers and the History of Art Volume III. Relocating the Frame: Object-Oriented and Locative Art Environments (Intellect Books: Art & Design). Essay in book. A. Bentokowska-Kafel, T. Cashen, and H. Gardiner. 09

Liberating the Viewer via Interactive Art: Notable Successes and Intriguing Failures. 5th International Symposium of Interactive Media Design. Published Proceedings. April 08

Refereed Journal: ‘Art Games: Interactivity and the Embodied Gaze’ co-author. Technoetic Arts: A Journal of Speculative Research, vol. 4, no. 3: pp. 169–182. 07

CODE: Human Systems/ Digital Bodies. International Digital Media and Arts Association (iDMAa + IMS). Mapping the Frame: Locative Media and Interactive Art Environments. Published online. Miami University, Ohio, USA. 06

The 23rd International Conference on Design of Communication: Documenting & Designing for Pervasive Information. Developing A Theory and Practise of Pervasive Information Capture, Processing, Visualization and Documentation. Published in the Proceedings of the ACM. The Technocentre at the University of Coventry. 05

National Cinema and Beyond: Irish Film Studies, 2. Section in book. Animation and Persuasion: From Wartime Propaganda to Animal Farm (Four Courts Press). Kevin Rockett & John Hill, Eds. 05

Munroe, S. and Ashri, R. and Coulter-Smith, E. Prospects for Agent Technology: Interviews with Industry Experts. AgentLink News (10). pp. 3-6. 02

Diaz, C. and Tungtjitcharoen, W. Art Videogames: Ritual Communication for the Preservation of Feelings Transmission in the Digital Era. Empirical Methodologies II – Kasper Liisberg. University of Copenhagen, Copenhagen. 2011

Dias, Diogo M. Antenna: Integrated Support for Urban Mobility. Dissertation University of Lisbon. Portugal. 2010

Ames, Andrew Y. Games: The Art of Making, Bending, and Breaking Rules. Games Career Guide. Accessed Dec. 10, 2008

Technical workshops:

Designing for Touch with Josh Clark, Future of Web Design, London, UK. May 13, 12

Mobile Web Apps with Remy Sharp, MOBILISM 2012, Amsterdam, Netherlands. May 9th, 12

jQuery Mobile Workshop with Doug Niener, jQuery Conference 2012, Oxford, UK. February 9, 12

Introduction to W3C Mobile Web Applications Best Practices, W3C. Sept 5- Oct 29th, 11

Jitter/MAX/MSP and Sensor based interactivity, Alfred University, Alfred, New York, USA. April 11-18th, 07

RFID & the Internet of Things @ Mediamatic, Amsterdam, The Netherlands. May 9-11, 06

Software Studies Workshop, Piet Zwart Institute, Rotterdam, The Netherlands,. 25 -26th Feb 06

EyesWeb Open Software Platform. University of Genova. Casa Paganini, Genova, Italy. 6th - 11th Feb 06

Obect Oriented Programming with JAVA (MA level). University of Worcester, Sept-Jan 05

Conferences attended:

05/12 Mobilism 2012 (Amsterdam)

02/12 jQuery 2012 (Oxford)

05/12 Future of Web Design

Other Relevant Information (Citations)

Ames, Andrew Y. Games: The Art of Making, Bending, and Breaking Rules. Games Career Guide. Accessed Dec. 10, 2008

Diaz, C. and Tungtjitcharoen, W. Art Videogames: Ritual Communication for the Preservation of Feelings Transmission in the Digital Era. Empirical Methodologies II – Kasper Liisberg. University of Copenhagen, Copenhagen. 2011

Dias, Diogo M. Antenna: Integrated Support for Urban Mobility. Dissertation University of Lisbon. Portugal. 2010

Her, J.-J. & Hamlyn, J. 2010. Meaningful Engagement: Computer-Based Interactive Media Art in Public Space. In: HUANG, F. & WANG, R.-C. (eds.) Arts and Technology. Springer Berlin Heidelberg.

External Responsibilities

External Responsibilities

Membership of External Validation and Review Panels:

2005 - Staffordshire University - MA Fine Art

Membership of Committees in the last 5 years (external or internal)

2005 - 2011 Quality for Teaching and Learning (Member)

2005 - 2011 Staff and Student Liaison Committee (Chair)

2009 - 2011 SURF Link Tutor

Projects

Projects

03-05 - Sytheatrics: Motion Capture and Grid Computing - Birmingham City University - Funding from Arts Council

01-03 - AgentLink University of Southampton - Funding from (FP5)

 


Qualifications

  • University of Worcester PGCHE Higher Education Ongoing
  • Southampton Solent University PGCert Research Methods Distinction
  • The University of Georgia Masters of Fine Arts (MFA) Art & Design 3.8 GPA
  • Miami University Bachelor of Fine Arts Art & Design 3.8 GPA