Dr Colin B Price
Principal Lecturer in Computing
Worcester Business School
tel: 01905 54 2024
Colin has spent his entire career in education. From the early years teaching Physics at the British School of Brussels to his current post as Principal Lecturer in Computing, Colin has always strived to integrate his research and teaching. He has held faculty positions at the Catholic University of Leuven, Belgium, where he has taught Electronic Engineering and also Physics to Medical Science students.
PhD Electrotechnical Engineering (Katholieke Universiteit Leuven, Belgium)
MA Natural Sciences (Cantab)
BA Natural Sciences (Cantab)
Teaching & Research
Modelling and Simulation
History and Philosophy of Computing
Object Oriented Programming
Design and Development of Educational Immersive Environments using 3D Digital Technology
Physics Simulations using 3D Digital Technology
National Teaching Fellow (Higher Education Academy)
 Price, C.B., Learning Physics with the Unreal Tournament engine. Physics Education 43(3).
 Price, C.B., An Investigation of the fidelity and Accessibility of the Unreal Tournament Physics Engine to develop Physics Educational Materials. Journal Simulation and gaming (Journal Simulation and gaming Vol. 39 No.3
 Price, C.B., UnrealPowerpoint: Immersing PowerPoint Presentations in a Virtual Computer Game Engine World. Journal Computers in Human Behaviour (24). DOI: 101016/j.chb.2008.03.009
 Price, C.B., “The Path between Pedagogy and Technology: Establishing a Theoretical Base for the Development of Educational Game Environments.” in “Games-Based Learning. Advancements for Multi-Sensory Human Computer Interfaces” Connolly, Stansfield, Boyle (Eds) ISBN 978-1-60566-360-9 (2009).
 Price, C.B., Moore,J,S., The Role of Art in Computer Game Design Proceedings CHART 25th Annual Conference, London 2009.
 Price, C,B., Creating Educational Immersive Environments using a Commercial Game Engine: Case Studies and Design Theory. Proc. HEA Conference, University of Canterbury 2009.
 Price, C.B., Moore, J.S., Developing Educational Resources using AI embedded in Computer Game Technology. A Case Study: Primary School Literacy. SGAI 29th International Conference on AI. (Proc. Workshop on AI in Education).
 Price, C.B., Moore, J.S., Book Chapter “The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment” in “Gaming for Classroom-Based Learning” Ed Young Baek. ICI Global. DOI: 10.4018/978-1-61520-713-8
(PhD) University of Birmingham